But that's not what I came to talk to you about today.
I came to you today to talk about characters.
And something I've been figuring out for the past couple of weeks, which is the thing that makes good characters--at least for me--and why I find a lot of characterizations to be flat and two-dimensional.
Shadow Unit is part of what taught me this, actually, and working with a fistful of other writers who all have slightly different concepts of who these people are. This creates characters with complexity and depth, who have different aspects when squinted at from different angles.
A lot of characters I encounter, well--they're too damned consistent. If they're competent, they're good at everything. If they're goofy, they're never serious, even when it would make sense. They only have one defining trait or hook, and because of that they always exhibit that single trait.
Real people don't work that way. We're messy. But we're messy with patterns; we're messy but we have tracks we fall into. Things that we reliably like or dislike. Buttons that can be pushed.
But we're still surprising, and we have a lot more than 64 facets.